fixed a bug that caused an error on loading renamed the mod from "Reflective Ambient Light" to "Planetshine" Added change log to project and distribution files. Updated to automatically display assembly version. Corrected Version number on Main toolbar window. Temporarily disabled debug lines as they seem to be causing the aforementioned issue Fixed issue where magenta plane would be visible in midsection of player's craft Revised build pipeline to match PapaJoe's multi mod build pipeline. Refactored some code for newer C# styles and. Many thanks to Prestja for keeping this mod alive in my absense! Unity changed the location of the shader in the object hierarchy as of Unity 2017. Corrected pink square by changing an incorrect shader path for "Particles/Additive. Add support for Kerbals EVA experiencing planet shine to take advantage of this feature download the plugin. This mod supports version checking using the KSP-AVC Plugin. Planet and moons colors are all editable in "CelestialBodies.cfg", and you can change a few other settings in "Settings.cfg", such as the vacuum light level (quite low by default), and the reflection light intensity.Ĭompatible with all game versions from 0.25 to 1.0, and probably older versions as well. Valerian spent a lot of time trying to make this reflected light to behave as consistent as possible, and thinks it's pretty well tuned by now. I would appreciate feedback on this mod a lot!
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